San Francisco’s evolutionary venture studio

Evolutionary
Venture
Studio

Cultivating toys, tools, software and experiences. The world is evolving as we speak — we are building a company that evolves with it.

Illustration: a cave painter, a stonemason and a traveller in a bright jacket walk a single path from firelight toward a floating city of the future.

Why we exist

The game of making & selling things is broken.

Ideas are built in isolation, marketing tries to create desire after the fact, and feedback arrives too late to matter.

  1. 1High sunk costs before anyone knows what people want.
  2. 2Slow learning cycles and a reliance on internal opinions.
  3. 3Marketing that has to “create” demand instead of revealing it.
  4. 4The result is waste — wasted effort, and an ocean of products.

A world evolving in real time

The evolutionary company.

A good idea is a good idea. Is it scalable? Let’s find out.

Five figures in a march-of-progress line, from an ape to a modern person in a neon jacket carrying a board.
  1. Explore

    Frontier ideas and discovery.

  2. Prototype

    Make it real. Edition 01.

  3. Listen

    Humanity speaks. We evolve.

  4. Refine

    Release, learn, and evolve again.

  5. Scale

    The idea has earned it. Grow it.

We have now reached a nexus with

Social media × AI × 3D printing

which lets us rapid-prototype high-quality consumer

  • A folded knit garment dissolving into green voxels.
    ProductsPhysical objects you keep.
  • A black tablet-like device dissolving into green voxels.
    AppsSoftware that earns its place.
  • A perfume bottle dissolving into green voxels.
    MediaCulture and events worth following.

One studio. Connected ventures. Production and storytelling begin together.

The legacy model is linear → ours is infinite

We storytell things into existence.

An infinity loop made of green voxels, labelled Customers on one side, Makers on the other, and Media where they cross.

Build

Designers, engineers and fabricators turn an idea into something people can experience.

Tell

Artists, writers and performers make the process itself worth following.

Learn

We connect what the audience tells us to what gets made, changed, or retired.

People want things. Makers make things. Media is the glue that binds them together.

25 years of research + prototyping

Made You Look.
A walking GIF.

Lenticular fabric is a living surface: it visually responds as you change perspective. The garment becomes its own spectacle — and its own media.

Lenticular skirt seen from the left: the number 2026 appears in the weave. The same skirt mid-turn: both images blend. The same skirt from the right: the number now reads 2025. View 01

Move your pointer across the picture, or drag the slider. One garment, three views — nothing here is a video.

Catch the eyes of the world

Our lenticular hologram fabric turns movement into a walking GIF.

Open the productverse

That attention leads into an ever-branching world of products, brands and experiences.

Begin the virtuous cycle

Attention invites participation. Feedback fuels discovery. Each edition seeds the next.

Fashion is our first expression

A lifestyle incubation engine.

An evolving ecosystem of products and brands, built for generations. We playfully work out what you need, want and desire — then make the things you want to keep, and never throw away.

  • A colour-blocked puffer jacket.
    Fashion
  • A water bottle with lime, raspberries and grapefruit.
    Consumables
  • A football, a tennis racket and a tennis ball.
    Sports
  • A film camera and headphones.
    Entertainment
  • A smiling cartoon character beside an identity card with a fingerprint.
    Civil identity

In the studio now

Made You Look logo

Made You Look

Lenticular hologram fashion — coats and jumpsuits whose graphics move as you do.

Fashion

Lens Lab

Software for the fabric: upload your art and preview, on screen, how it will read from each angle before a single piece is made.

Software

You Smell Fun! logo

You Smell Fun!

A fragrance house with a sense of humour. First releases: Sweet Boy and Angel Oil.

Consumables

Our brand aperture is infinite

A hand tending a row of green seedlings.
Plant + cultivateSpin up a brand around a promising need. Release an edition. Let customer response shape its growth.
Hands gathering golden grain at dusk.
Harvest + reseedNurture the brands people want. Wind down those whose season has passed. Carry the learning into the next crop.
A five-part wheel: a megaphone and book, tools, speech bubbles, a parcel, and a seedling, joined by arrows.

Story → prototype → feedback → delivery → evolution

The venturetainment flywheel.

  1. Story Make a possibility worth following.
  2. Prototype Build in public. Invite feedback.
  3. Feedback Let customer intent shape the edition.
  4. Delivery Turn the edition into a product or service.
  5. Evolution Learn from use. Release the next edition.

A company organised around people

Our customers define what we make.

A relationship that grows through every chapter of life.

A row of silhouettes moving through life: children, a couple, a wedding, a family, a workshop, a community, and grandparents with grandchildren.

MeetLoveFamilyEnterpriseCommunityNext generation

We lovingly study what people need, want and desire — and create the products, software and experiences they want to keep.

Omega Mega is the next generation of magical artifact engineers with the power of cinematic storytelling & the network effect of social media as our super power.

Our prediction + long-term vision

A 10,000-year legacy company.

Our prediction
AI will make invention abundant. People will still seek meaning, belonging and discovery. Enduring value will follow the companies that earn their trust.
What we build
Shared talent, software, production and media: infrastructure that funds discovery and helps every venture strengthen the next.
The legacy
Relationships and ideas that compound across generations. Each generation shapes what Omega Mega becomes.

The time is now. Capture this moment and write the style guide for the next 10,000 years.

Organisational + social operating system

Our cultivated talent network.

Technology

Software engineering, robotics, AI and data science.

Product + making

Industrial design, manufacturing, supply chain, art fabrication and prototyping.

Market + culture

Go-to-market, branding, social media production and distribution.

Research + expertise

Legal, medical research, physics, anthropology and more.

Jordan Michael Moon Schuster, founder of Omega Mega.

Founder & CEO

Jordan Michael Moon Schuster

Twenty-five years of turning imagination into things people actually buy — from chocolate bars to coffee to hologram coats. Zero-to-one, five times over.

  • 25 years researching, prototyping, refining
  • 75+ product lines shipped
  • 23 U.S. factories manufactured in

Read the origin comic ↓ · LinkedIn ↗

Omega Comics № 1 · origin story

How the founder got here, in ten panels.

How to read it: swipe sideways, or use the arrows. It is a comic — a true story, told tall.

  1. Panel 1. A split scene: a boardroom under a database company's logo, and a child at home surrounded by old computers.
    01 / 10 · Born to enterprise
  2. Panel 2, The Walnut Creek Singularity. A giant eye reflecting a green circuit-board suburb, flanked by two glowing figures.
    02 / 10 · The Walnut Creek Singularity
  3. Panel 3, Technologies of Social Justice. A chalkboard where a crossed-out pyramid labelled hierarchy points to a connected network labelled communities.
    03 / 10 · Technologies of Social Justice
  4. Panel 4, The Purple Dino Protocol. The shadow of a purple dinosaur beside a sock puppet and a stack of gold bars under a lamp.
    04 / 10 · The Purple Dino Protocol
  5. Panel 5, The Physics of Joy. A dancing crowd lit in orange, with energy arcing from a DJ booth across the room.
    05 / 10 · The Physics of Joy
  6. Panel 6, Curse of the Second Best Idea. Two versions of the same man: one holding a glowing gold orb, one holding a bronze cube.
    06 / 10 · Curse of the Second Best Idea
  7. Panel 7, The 15 Year Stack. A man standing in a neon-lit vault lined with stored ideas.
    07 / 10 · The 15 Year Stack
  8. Panel 8, The Inspector Gadget Realization. A trench-coated inventor with many mechanical arms holding tools.
    08 / 10 · The Inspector Gadget Realization
  9. Panel 9, The Actually Factory. A robot arm printing an object next to a hammer and a cup of tea.
    09 / 10 · The Actually Factory
  10. Panel 10, The Trojan Horse. A neon sign reading Omega Mega Corp on a skyscraper under storm clouds.
    10 / 10 · The Trojan Horse

01 / 10

Let the virtuous cycle begin

Discovery starts with a conversation.

Our real product is discovery and innovation — each one opens the door to the next experience, product and relationship. Come and make something with us.

jordan@omegamegacorp.com